Tag Archives: geomorphology

Grow me a River

I need a river. Not a real one but a model one. As I develop my YouTube channel, Model Life, I want to be able to demonstrate the playability of numerical models by doing experiments and letting viewers decide what to do next. Think of the EmRiver mini-flumes but in a computer and made of numbers instead.

People playing with an EmRiver mini-flume - a shallow metal tank filled with shredded plastic sand. Water is pumped into it to simulate the development of rivers.

An EmRiver mini-flume demonstrated by the Earth Arcade for the British Science Festival in Hull, 2018.

The easiest thing to do would be to use data from a real river. However, whenever you do anything with real world data you risk playing games in a way that affects real people and their property. No, I needed something made from scratch. I need to grow a river from nothing.

Rivers are complex things and growing one takes a while. I’m not really sure how long it takes for a river to ‘mature’ but I decided 500 years would be a good start. Obviously, I’m not growing a real river, I’m growing one in a numerical model called CAESAR-Lisflood – it won’t take 500 years as models tend to be quicker than real life but still a long time, 100 days to be exact.

What are numerical models, on Model Life

Starting on January 1st with a featureless plain and shallow straight channel to get it going, I will be flowing virtual water through the model. Each day, the model will process 5 years’ worth of data, simulating the flow of water and the processes of geomorphology – the erosion, transport, and deposition of mud and rocks.

You can follow along on my FloodSkinner YouTube channel, a support channel for Model Life – there will be a new video every day for 100 days. You can join the conversation on YouTube or via the Fediverse or Twitter – I’d love to see your predictions of how you think the river will change next.

Hull University Science Festival with @SeriousGeoGames

It’s that time of year again, one of the most exciting times of the year for me. This weekend, on Friday 18th and Saturday 19th, is the Hull University Science Festival. It’s my fourth time presenting an exhibit here, and it’s come a long way. This year, I will be leading a team of helpers with an exclusively SeriousGeoGames exhibit – on behalf of the Department of GEES.

In 2013, when the event was called the Science Showcase and took part in Hull Town Hall, I was inexperienced (still to submit my thesis!), and was asked to present the Dynamic Humber Project I was employed on. Our exhibit was not very good, composing a stale poster and an informative, but not very interesting, presentation we had to project on to the ceiling! We were later joined on the ceiling by the plastic balls from Becky Williams’ awesome liquid nitrogen volcano demonstration!

My Mother-in-law, Beverley, trying Humber in a Box

In 2014, I stepped up my game a little and so did the event. The first true Hull University Science Festival, we were housed in a large marquee on Campus. I presented a hacked version of the Humber CAESAR-Lisflood model, with a slider to raise sea level – it was the precursor to Humber in a Box. The participants found it interesting when they used it, but many people bypassed us as we were sandwiched between a 3D Printer and HIVE – to be honest, I would have done the same.

My favourite ever interaction came during this event, which went something like this –

Me – You move the slider and you raise the sea level in the Humber.

Schoolgirl 1 – (With full sincerity) In real life?

Me – (Struggling to come up with a reply) No, just in the model.

Schoolgirl 2 – (Said in a way only a close friend could) Don’t worry about her, she’s really thick.

I’m not sure you can every really train or prepare yourself for conversations like this! She wasn’t “thick” as her friend cruelly suggested, and I am constantly blown away by how bright and engaged the school pupils who visit us are – it really is a joy explaining our science to them.

Last year, I had Humber in a Box at my disposal for the first time. The exhibit I was part of also featured the River in a Box mini-flume, and the this and the excitement of the VR headset ensured a busy couple of days!

Now in 2016, we will be presenting Humber in a Box, but also Flash Flood! for the first time. We have be demonstrating the application on a large TV, and you’ll get the chance to explore our virtual river valley. We will also have some of the field equipment used to make the application on display. I’m really proud of Flash Flood! and am very excited about demonstrating it in public for the first time.

Looking forward to seeing you there! Details here.

New Discussion Article in @EGU_ESurf

Some of Prof Tom Coulthard‘s and my own research has just been published as a discussion paper in the European Geoscience Union’s Journal – Earth Surface Dynamics. It’s my first proper open-source paper, so this release is not yet peer reviewed but will be reviewed in the same way with anonymous reviewers. However, it is also open to anyone to make comments (but these are public, so no hiding). After review, and edits, hopefully it will be published fully later in the year.

Kisdon Force on River Swale

Kisdon Force on River Swale

© Copyright George Tod and licensed for reuse under this Creative Commons Licence.

Here is where I try to write a ‘plain English’ summary of the work and the backstory. The work was conducted as part of the Natural Environment Research Council funded project, Flash Flooding from Intense Rainfall. The project hopes to improve our ability to forecast the intense, rapidly forming, but small and short-lived thunderstorms which can trigger flash flooding in the right conditions. We want to be able to predict their occurrence better and also understand the conditions required for flash flooding. We (Tom and I), in particular, look at the erosion and deposition which occur during the flash floods.

The computer model we use (CAESAR-Lisflood) was only able to use an input of rainfall which is averaged out over the whole area covered. These areas can be quite large, and as you probably know, if it’s raining in one part of the town you live, it might not be raining over another part. With the storms we are looking at they exist at a scale often much smaller than a whole river catchment, so that intensity is smoothed out by the model. This will likely reduce local river flows (in the model) and consequently reduce the amount of material (rocks, stones, mud etc) moved around (in the model).

Clearly, we needed to add the ability to represent rainfall in much greater detail, so I came up with a plan and arranged to meet with Tom to discuss how I was going to build this into to the computer code. I sat down with Tom and told him my plan, and in typical Tom fashion he tells me “I’ve already done this, I’ll send you the code”.

This single sentence saved me several months of coding and debugging and banging my head on my desk.

We used rainfall records taken from the MetOffice’s archive based on weather RADAR measurements. For the River Swale catchment (the catchment of choice for testing CAESAR-Lisflood), this data was available in grid squares of 5 km x 5 km, and recordings every 15 minutes. We wanted to test how the model reacts to the same rainfall data but applied in different resolutions, so we averaged out this data to various resolutions, both spatially (5 km, 10 km, 20 km and full catchment), and temporally (15 min through to 24 hours).

Incredibly, it made a big difference, with the best resolution (5 km every 15 minutes) moving over twice as much material as the worst (Full catchment every 24 hours) in some cases! We then looked at the longer term impacts by repeating our rainfall record (but jumbling up the locations at the end of each ten year cycle) for 1000 years (in the model). This showed that using the best resolution rainfall instead of the worst predicted more erosion in upland areas, and more deposition in lowland areas – this has implications for studies looking at the long term development of landscape that often use averaged rainfall records which miss out this detail.

This is because of the relationship between the discharge of a river (the amount of water flowing past a point in a specified time) and the amount of material moved is disproportionate. We called it ‘non-linear’, in that a small increase in the discharge results in a big increase in material moved – by representing the rainfall in greater detail, the model focusses it over a smaller area for a shorter amount of time, increasing the discharge in that section of the river.

The research also highlights the need to consider how our rainfall is likely to change with climate change. Often, only the overall change in volume of rainfall is considered but if this is in the form of frontal rain which covers large areas over long periods, the rain is low intensity and will unlikely cause flash flooding or move much material. If we are to expect an increase in the intense thunderstorms then we can expect our rivers to become more active in the future – the implications of which are as yet unknown.

The paper is free to read, so does not require a subscription, and can be viewed here.

 

 

Flash Flood! from @seriousgeogames

As I have a brief hiatus whilst I wait for ArcMap to select a few million Lidar points, I thought I would share a post from the SeriousGeoGames blog. It’s all about the new application I’m developing with BetaJester Ltd.

“Flash Flood! Our new project with @BetaJesterLtd #MadewithUnity

We are pleased to announce that we have started working with developers from BetaJester on our latest project, Flash Flood!

Flash Flood! is being produced as part of the Flash Flooding from Intense Rainfall (FFIR) research programme, funded by the Natural Environment Research Council (NERC), and is designed to highlight the destructive power of flash floods. This work has taken particular significance in light of the recent flooding in the UK over December.”

Read the full post, here.

 

Cumbria Flooding 2015 – @geophemera Press Release

It is with great shock that we are witnessing the third period of intense flooding in the North-West of England in the past decade. The rains brought by Storm Desmond have been record breaking, and simply too great for most flood alleviation schemes to fully hold back.

The flooding has also brought vast quantities of sediment and debris with it, and has destroyed bridges, roads and other important infrastructure. The changes floods cause to rivers, valleys and the flood plain are often overlooked in reporting, but can have very long lasting influence.

In response to this, myself and Lynda Yorke wrote a press release for the British Society for Geomorphology

“Flooding and Geomorphology – Dr Chris Skinner (University of Hull)  and Dr Lynda Yorke (University of Bangor) on behalf of the British Society for Geomorphology

The past weekend has seen record breaking levels of rainfall fall upon the North-West of England. Storm Desmond, as named by the MetOffice’s ‘Name our Storms’ pilot project (http://www.metoffice.gov.uk/uk-storm-centre), has brought with it scenes of devastation as flood defences overtop and water spilled into people’s houses….”

You can read the full release here.

For more detail on the flooding and why the defences could not hold back all of the water, these BBC articles contains some superb analysis –

How do you stop flooding?

Storm Desmond: Defences against indefencicble floods